Freemium Model

How to run a freemium business.

This article was published on June 16, 2010.
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Because the idea of a freemium business model is fairly new, not too much has been written about how to approach it. We know what it is: You give your service away for free, acquire as many customers as you can, and then charge for premium features. Sounds simple. But the freemium business model is far from simple, and there's a lot to think about. I've compiled my thoughts about how you might go about implementing the freemium model for your startup.

Freemium

What Is Freemium?

Before I go any further, for those of you who don't know what the freemium business model is, let me explain. The more traditional profit generating business model for the Web is through advertising, but with advertising payouts being smaller than they once were, freemium has come along as a solid alternative.

Fred Wilson first articulated the idea of freemium on March 23rd, 2006 in a blog post entitled My Favorite Business Model. Here's a snippet: "Give your service away for free, possibly ad supported but maybe not, acquire a lot of customers very efficiently through word of mouth, referral networks, organic search marketing, etc., then offer premium priced value added services or an enhanced version of your service to your customer base."

A good example of that is Carbonmade. It is free to sign up for our "Meh" account, which comes with 5 projects and 35 images, but you can choose to pay $12/month for our "Whoo!" account, which gets you up to 50 projects, 500 images, and the ability to display video. Our free plan brings in the customers, and when they run out of space or find that they need video, they'll upgrade.

Freemium is different from the Software as a Service (SaaS) business model of free trials, which is also popular. Free trials are different in that you give away the fully featured product for a limited time (usually 30 days) and hope that by the end of the trial the customer is committed enough to pay from then on. Companies like 37signals and Squarespace are big proponents of this model over freemium. (Squarespace actually ditched the freemium model a few years back in favor of the free trial.)

Why Freemium?

There are three main reasons why using the freemium business model is good: (1) giving your product away for free indefinitely will give users time to think about upgrading; (2) there's a viral benefit; and (3) there's a network benefit because the more people you have using the product the more added value.

First, the added time that you wouldn't otherwise get with the free trial business model can give users time to decide whether or not they want to upgrade. They may be perfectly satisfied with the free plan for several months, or years, until one day they find themselves needing the extra space or expanded features. Carbonmade has been around for nearly five years, and every so often we find users upgrading to a payment schedule after having spent more than 1,000 days on the free plan. That's an upgrade — not to mention those after shorter extended periods — that we'd never have had if we'd followed the free trial model. We would have scared off the user who wasn't ready to commit to $12/month.

Second, the viral benefit stemming from a person using your free service can be substantial. They may not be interested in upgrading, but the friends they tell about your service may be. We track referrals that our current users bring in, and that category amounts to a large portion of our new users. On the bottom of every portfolio there's a Carbonmade button that can be clicked on by viewers. These people in turn may sign up.

Third, whereas the benefit of giving users extra time to decide and viral benefits are the most directly visible perks of freemium, the added network benefits are less obvious. Many people fail to realize the other verticals you can bring into your product when you have a large network of users. I wrote about this in an article back in December, 2009 entitled Building Blocks. New verticals can open as you bring more people into your network.

Can you Build a Significant Business?

Critics of the freemium business model say that you cannot build a significantly large business (think IPO or billion dollar acquisition) by employing it. That's clearly not the case if you look at successful companies such as Skype, Pandora, Dropbox, LinkedIn, and Flickr. All of these businesses use the freemium model and have hundreds of millions of dollars in revenue, with Skype rumored to be going IPO shortly.

It's true that these are all consumer-based businesses, which is important to note, because only consumer-based businesses can attract the millions of users needed for a 2-5% conversion rate to pay off. There just aren't enough businesses out there to sell your product to if you use the freemium model with the expectation of converting only 2-5% of them to a payment schedule.

Segmenting Free from Paid

The most difficult issue when setting up a freemium business is in figuring out the product segmentation. First, if you give too much away, there won't be any reason for your users to upgrade. An example of this is Feedburner, who only had two thousand paying customers out of 500,000 when they were sold to Google – far lower than the average 2-5% most freemium companies see. The standalone free product was good enough for most users, because all they cared about was how many subscribers they had and were gaining over time. Feedburner gave away too much.

Second, if you don't create compelling features that are aligned with how free users are using the product, then nobody will care to upgrade. Offering better support and expanded analytics are not compelling enough features for upgrading. At Carbonmade we give away more space (very compelling), but also video and domain binding support (everyone wants their own URL) with more paid-only features in the works. Running out of space is the most compelling of our motives to pay, and the easiest to segment. Dropbox is also very successful employing this model (2 GB for free and $9.99 for 50 GB). It's natural that users are going to run out of space and find themselves needing to upgrade.

Third, and one of the most important features to keep on the free side, is anything viral that will spread growth. You do not want to confine sharing or promotion of your product by your users to the paid plan. An example of this from Carbonmade is that everyone who signs up – free or paid – is given their own URL to promote their portfolio. Our competitors charge for a clean portfolio display, but our facilitation of personal URLs encourages our users to share their portfolio links with their friends, who in turn see a beautifully displayed portfolio and sign up by clicking the Carbonmade button at the bottom of every free portfolio.

Startup Metrics

At the launch of your startup, you want to be measuring all of your users' activity insofar as it's possible. Dave McClure, in a widely discussed series of slides entitled Startup Metrics for Pirates, goes into some good details on what to measure. If you're not tracking what your users are doing, then you're basically building blindly. You won't know where to take the product and how to price things going forward.

The most important number for you is your conversion rate. The vast majority of freemium products have a 2-5% conversion rate. You'll want to tweak what you offer until you're comfortably over 2%. The only way to successfully reach that rate is to track what's being used in your app, how long customers are on the free plan before upgrading, how long they then stay on the paid plan, what the churn rate is, where users are coming from, and so forth.

One thing to keep in mind when figuring out your conversion rate is to compare your overall paid users to a cohort consisting only of your active users. Taking every user that's ever signed up for your product is not a good indicator. A user who hasn't used your product in two years shouldn't factor into the equation. I like to compute conversion rates within cohorts of 30 day active users, 60 day active users, 90 day active users, and 180 day active users.

Freemium Business Pricing

Figuring out pricing is one of the issues entrepreneurs worry about most when employing the freemium business model. It doesn't have to be so worrisome. First of all, I suggest launching with a premium plan from the beginning. This establishes the understanding of your users from the beginning that you're segmenting the product. It'd cause a revolt if a year down the line you strip features away from the free plan to implement a paid plan.

When thinking up your pricing point, you should think about what you would pay for your own service. Most products are built by entrepreneurs who looked for a comparable product and didn't find anything good on the Web, so they built it themselves. What would you be willing to pay if you had been able to find the product?

Once you've arrived at a number, make sure that it's on the low end of what you'd be willing to pay, as it's much easier to raise prices than lower prices. The reason for this is that when you raise the price and protect all of your current customers from the new price by grandfathering, they feel as if they got a deal for being early adopters and will be really happy. If you were to lower prices on them, they'd feel as if you somehow cheated them. This may go against common sense, but it is the prevailing thinking when it comes to lowering or raising prices.

So you should start low and see how many people you can convert. If you are seeing a good conversion rate then you can begin to inch up prices and test to see how these new prices fare against the old ones. You want to really push the envelope as high as you can. Keep in mind that you need to factor in your competitors' price points and whether or not your users know they exist, but with all that said, don't be afraid to raise prices according to what the market will bear.

Comments

palbi about 2 months ago

Big fan of freemium myself.
In most of your post you refer to ''subscription'' services where the ''convert to premium'' concept applies.
Might be slightly different for those services that are free and sell one-off premium features (say Zynga or Tumblr)
I believe that for them it's actually more challenging to make a viable business model but - I mean - Zynga made it, hopefully more will follow

Also, in the current internet environment it seems that advertising risks to work only for those company that are aggressive about how they treat your private data. So one's really gotta hope that the future of the internet will be more and more about freemium

Ulfur about 2 months ago

As a user and a professional webdeveloper I must say I love the freemium model for all the reasons you listed. But I also wanted to add another personal observation.

I've been a flickr user for a few years and I've never really needed the ''pro'' account and I still don't. At some point though I began getting curious about the ''statistics'' feature of the pro account even though I really don't need it for anything.

However, as I'd been using flickr for a while and like their service I didn't think their fee for a pro account was that big a price to pay ($25/year) for the quality of service and I felt like giving something back.

I guess my point is that if someone offers you a quality service and seemingly wants very little in return in the end many people may, by their own prerogative, be happy to give something back.

Logo of Spencer Fry Spencer Fry about 2 months ago

palbi: Zynga and Tumblr's models aren't exactly freemium, but they're close. Freemium implies that you have some sort of subscription. Their models are based around one-time upsells. I'm not really sure what to term that.

Logo of Spencer Fry Spencer Fry about 2 months ago

Ulfur: I think you bring up an interesting point that I didn't really cover in my article, but I thought about mentioning. To a lot of people, $25/year to Flickr is basically free to them in that the price is so inexpensive that you don't feel any dent in your wallet for signing up for it. An interesting point around pricing.

That's why it's important to charge something from the beginning even if it's as low as a few bucks a month ala Flickr. You can always increase the price down the road. I think if Flickr was privately held that they'd have raised the price, but Yahoo! has enough money in the bank not to worry about it. I do hear, though, that Flickr loses money for Yahoo!

Harry about 2 months ago

Thanks for the article. Good overview covering main points about Freemium . Helpful for me as I start to dive deeper into looking at pricing models.

Logo of Spencer Fry Spencer Fry about 2 months ago

Harry: Glad it was helpful. How are you going about thinking through your pricing? Are you running models? Are you asking potential customers?

Harry about 2 months ago

Yeah, just getting started really. Reading, networking, and asking questions as we set out to build our first products. Haven't quit are day jobs yet.

Kyle about 2 months ago

Great insights. For our app we decided to do a combo of freemium and free-trials. Customers can sign up for an indefinite free account with less features, OR get 30 days free by signing up for a premium plan.

It would be interesting to know if offering free trials increased SquareSpace's bottom line. I have a feeling that a fixed-length trial discourages users from really using your product -- why invest time & effort in something that will disappear in 30 days anyway?

Vince about 2 months ago

Great article, very good information. Seems kinda twisted, but your explanation of raising prices is spot on.
Cheers

Logo of Spencer Fry Spencer Fry about 2 months ago

Kyle: That's a really interesting concept: combining Freemium with Free Trials. You should certainly blog about that experience. I would love to hear about how that's working for you.

Kevin Holesh about 2 months ago

Great explanation about raising prices versus lowering them. I'm working with my partner now to price our freemium app now and I wrongly assumed raising prices would be harder. Your logic makes absolute sense.

I'll be going through all of your articles again and reading them much like a Startup Guide book. Your writing always gets me thinking and points me in the right direction.

Logo of Spencer Fry Spencer Fry about 2 months ago

Kevin: Very cool. Yeah, raising prices doesn't make sense at first until you really think about it and then it's like ''duh, I should have thought of that in the first place!''

Brian Wang about 2 months ago

re: Zynga and Tumblr, I'd call them virtual goods models.

DJ about 2 months ago

Thanks for the write up! Any thoughts on this: http://news.ycombinator.com/item?id=1436734

Logo of Spencer Fry Spencer Fry about 2 months ago

Brian: I guess the Virtual Goods Model is the best term for Zynga, Tumblr, and others. That's really all they're selling (for now).

Gavin Baker about 2 months ago

Appreciate you sharing your experience AND succinctly explaining the why behind what you've done.

You make a great point by recommending starting with both a paid and free version. Do you think it's enough to have free and paid, or would you recommend the common ''precious metal triad'' of silver, gold, platinum levels of free, $, $$$?

Thanks!

Shane about 2 months ago

Great write-up, thanks Spencer. A lot of great stuff in there, I always enjoy reading your posts.

I've been curious about how you'd classify a service that has different types of users - such as how Monster.com has employers and job-seekers - where the service makes money off of one group (employers), but the other group (job-seekers) uses the service for free (or in some cases, freemium).

I've been beginning work on something that would be based on having a good-sized free-use consumer base, which would then (hopefully) increase the value for the types of businesses who would use the other side of my service at a small fee.

Nic about 2 months ago

what do you think about open source vs. freemium?

There are several companies that have open sourced their tech at a B2B level, very successfully (OpenX, MySQL, Mozilla, etc.).

I would say that in the B2B space you can employ freemium, as long as your product targets a large enough number of companies, i.e. SMBs of which in America alone there are 27 million.

pwb about 2 months ago

Don't forget the huge value of reducing/eliminating sign up friction.

Sean Murphy about 2 months ago

Spencer, Freemium used to be called shareware/freeware/crippleware, it's been around for more than 25 years. The official association for it was formed in 1987 see http://www.asp-software.org/

Logo of Spencer Fry Spencer Fry about 2 months ago

Gavin: Have you launched yet? If not, I'd suggest just launching with a single paid plan. Something low cost. Then you can add more plans as you grow. Without analytics you won't know the best way to segment multiple paid plans.

Logo of Spencer Fry Spencer Fry about 2 months ago

Shane: I think that's a really smart business model. What can work out really well is that each side is encouraged to sign up as more of the other uses the site. For example, if (using your Monster example) a recruiter sees that 100,000 job seekers are on the site then they're more likely to sign up. This works both ways if the job seeker sees that there are 25,000 recruiters on the site.

I love this business model. The question you're left with is how to price it and on what side to charge. 37signals actually charges the designer a fee for using their Sortfolio service instead of the recruiter. Food for thought.

Logo of Spencer Fry Spencer Fry about 2 months ago

Nic: I'll be honest I don't know much about the open source model. I know the basics, but not enough to give a strong opinion on things.

Logo of Spencer Fry Spencer Fry about 2 months ago

Sean: Shareware is not the same as Freemium at all. Shareware is more of the Free Trial model where you get to use it for 30 days before it stops working. Freemium has a free version for life.

Regis about 2 months ago

Hi Spencer, unless I'm missing something, 30Signals do use both models in their webapps.

They offer a free version of all their products, without any time restriction. And they offer a 30 days free trial for their paying plans.

Brian Wang about 2 months ago

Shane/Spencer: That business model, which is generally called n-sided market or simply a marketplace, is powerful, but difficult to implement. It's a classic chicken and egg problem; without buyers there is no seller incentive and vice versa. If you start to gain momentum, then network effects kick in, but the challenge is reaching the necessary velocity.

Jason Cohen describes this as having to build two companies. Not only do you have to serve two distinct groups, but the overall risk is squared. He has a great post on this: http://blog.asmartbear.com/marketplace-business-model.html

Logo of Spencer Fry Spencer Fry about 2 months ago

Regis: You're completely right. 37signals just does a good job of hiding their free plan. So well that I didn't see it at first glance.

Logo of Spencer Fry Spencer Fry about 2 months ago

Brian: Yeah. I think it'd definitely be like building two different companies. I could see having distinct teams for both sides of the company. The network benefit would be great, though. :)

Gavin Baker about 2 months ago

Spencer - here is a great example of a startup going from free to paid but grandfathering me in. Email from Silentale as example:

http://skitch.com/gavin.baker/desy5/gmail-introducing-paid-plans-but-your-account-stays-free-gavinrb-gmail.com

Sherry Fairbank about 2 months ago

Good article. There are several examples of B2B firms with freemium models & good results. Citrix (with XenServer) is one example as well as Yammer (with 10-12% conversion rates). Wondering if others have examples of B2B freemium products.

Sean Murphy about 2 months ago

Spencer, shareware covers the freemium model. For example the original version of Doom is a good example of shareware: the early levels were free, later levels you had to pay for. See http://en.wikipedia.org/wiki/Doom_%28video_game%29 See also this presentation by Matt Brezina http://www.mattbrezina.com/blog/2010/03/freemium-aint-new-it-is-just-a-new-word/

''the only surprises are the history we don't know.'' Harry Truman

Logo of Spencer Fry Spencer Fry about 2 months ago

Sean: Matt Brezina's post is interesting. Thanks for sharing that with me.

Chrmaury about 1 month ago

Great Article. I was wondering where you are getting the average conversion rate of 2-5%? Do you have a citation? I'd like to use the figure in a model, and would love to know where its coming from.

Thanks!

Logo of Spencer Fry Spencer Fry about 1 month ago

Chrmaury: It came from a video I watched on the topic of Freemium from Google's I/O 2010 conference. One of the panelists mentions a study he did.

You can watch it here: http://www.feld.com/wp/archives/2010/06/google-io-2010-panel-on-making-freemium-work.html

Al Young about 1 month ago

Great post Spencer! A lot of great info here and links to great resources. I particularly like the link to the Dave McClure article. Another great resource on metrics for SaaS companies can be found here - http://www.forentrepreneurs.com/saas-metrics/

steve about 1 month ago

Great post Spencer....besides having the power of a free product and WOM, how do you recommend that a Freemium company actually ''launch'' their goods to let the world know that they exist.

Logo of Spencer Fry Spencer Fry about 1 month ago

Steve: It all depends on your product. You need to get it into the hands of people that are going to use it. A good way to do this is by giving your product away to these people to get started.

Nick 1 day ago

Hi Spencer, thanks for the blog. I've been reading it lots. It's so good to have a blog focussed on the entrepreneurial side of things.

I'm based in the UK & run a social site for musicians that I suppose is most like a dating site (musicians meeting musicians).

We have bootstrapped the site & now have 40,000 registered members. However, we're struggling with our fremium model.

One of the difficulties is that the service we offer our members is not an ongoing one. Like dating sites the musicians who use the site successfully then don't need the site long term. So when we provide a service that works, they then don't need to pay. Ironic I guess!

The problem then is because the upgraded don't continue to pay over time, it's hard to afford more marketing (Google Adwords, Facebook) to build the site to 100,000 or even 200,000 members - which would make it better for all members.

If you (or any of your readers) have any ideas, links or resources about this issue, that would be great!

Keep up the good posts!

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